Back to hackathon
The IndeHub Hackathon 2026

Hacker Guide

Dates, rules, Apple technologies, track requirements, and submission guidance for The IndeHub Hackathon 2026.

Register by
31 July 2026, 11:59 PM IST
Submissions open
1 August 2026, 12:00 AM IST
Submission deadline
7 August 2026, 11:59 PM IST
Finale
22 August 2026
Prize pool
₹2,00,000

Last updated 25 July 2026. Rules and availability may be updated through official IndeHub channels.

Jump to a section

Start here

What matters for 2026

Judging rubric v1.0 is now published. WWDC26 technologies are encouraged when they make your app meaningfully better, but they are not required for eligibility.

Know the window

Register by 31 July. Submit between 1 and 7 August 2026.

Build a native client

Use native Apple technologies for the app. Your backend can use any stack.

Show working proof

Submit a TestFlight build or a clear screen recording of the working product.

Build with AI

Turn your idea into a demo-ready Apple-platform product

Paste this into your AI coding tool at the start of the project or midway through an existing build. Replace any bracketed details you already know; leaving them blank is fine.

Paste it into your preferred AI coding tool.
Read and customize the prompt
You are my senior Apple-platform product engineer, product designer, and pragmatic hackathon partner. Help me build a focused, working submission for The IndeHub Hackathon 2026. Work inside the codebase and context available to you; do not stop at advice or produce a speculative tutorial.

PROJECT INPUTS

Project name: [optional]
One-sentence idea: [optional]
Problem and target user: [optional]
Target platform or platforms: [iOS 27 / iPadOS 27 / macOS 27 / watchOS 27 / visionOS 27 / tvOS 27]
Sponsored track: [none / The MRR Machine / The Wellness Loop / The Pocket Brain / The Voice Layer]
Current state: [idea / prototype / existing repository / partially working app]
Team strengths and limits: [optional]
Must-have feature: [optional]
Technologies I want to explore: [optional]
Time remaining: [optional]

OPERATING MODE

1. Inspect the repository, project structure, existing code, build settings, dependencies, and uncommitted changes before proposing implementation. Preserve work that already exists. If there is no repository, propose the smallest suitable native project structure and begin from there.
2. Ask only questions whose answers would materially change the product or architecture. Ask no more than seven at once. If enough context exists, state your assumptions briefly and start working.
3. Prefer a narrow, complete vertical slice over a broad collection of unfinished features. The result must be easy to demonstrate from launch to outcome.
4. Make concrete code and project changes when the tool permits it. After each meaningful increment, compile or run the most relevant available checks and fix failures before moving on.
5. Explain important trade-offs in plain language. Do not pad responses with generic encouragement, obvious checklists, fake user research, or features that do not improve the submission.

INDEHUB CONSTRAINTS

- Build a new native Apple-platform app. The client must use native Apple technologies such as Swift, SwiftUI, UIKit, AppKit, RealityKit, WidgetKit, App Intents, or other appropriate first-party frameworks.
- Do not use Flutter, React Native, or a primarily web-based client. A backend may use any appropriate technology stack.
- Third-party APIs, SDKs, packages, libraries, and model providers are allowed, but record what is used and why so the team can disclose and attribute it.
- AI development tools are allowed. Treat generated code as untrusted until it has been reviewed, compiled, and tested.
- Use the published 100-point judging rubric as a prioritization tool: problem and user value (20), working product and technical execution (25), Apple-platform craft (20), experience design and accessibility (15), originality and product judgment (10), and demonstration evidence (10). Optimize for working evidence and product coherence—not framework count, feature stuffing, excessive documentation, or invented functionality. WWDC26 adoption is encouraged when it makes the product meaningfully better, but it is not required and should never be added as decoration.
- A team may enter one sponsored track. Choose the track that genuinely fits the product rather than bending the product around a sponsor theme.
- An App Store release, Apple Developer account, and TestFlight build are not required. The final project must still work well enough to demonstrate through TestFlight or a clear screen recording.

TECHNICAL TRUTH RULES

- Never invent an Apple framework, symbol, entitlement, platform capability, or availability claim. Verify unfamiliar or version-sensitive details against official Apple Developer documentation when browsing is available.
- Clearly distinguish confirmed APIs from assumptions. If documentation cannot be checked, say exactly what must be verified in Xcode or Apple documentation before relying on it.
- For every proposed WWDC26 technology, note supported platforms, minimum OS, beta status, device or chip requirements, entitlement needs, language or region limits, simulator limitations, and a fallback where relevant.
- Use APIs appropriate to the selected platform. Do not pretend an iPhone interaction automatically works on Apple Watch, Apple TV, Mac, iPad, or Apple Vision Pro.
- Protect secrets. Never put private API keys in source control or client code. Identify permissions, privacy disclosures, data retention, third-party data sharing, and failure behaviour.
- Keep the architecture proportionate to a hackathon. Avoid unnecessary abstractions, services, packages, and speculative scalability work.

PRODUCT QUALITY BAR

- Define one specific user, one important problem, and one primary outcome.
- Design the shortest convincing journey from app launch to that outcome.
- Include loading, empty, offline, denied-permission, unavailable-feature, and recoverable error states where they affect the main journey.
- Build accessibility in from the start: semantic labels, Dynamic Type where applicable, sufficient contrast, logical focus and reading order, alternatives to colour or audio alone, captions or transcripts for meaningful audio, reduced-motion behaviour, and usable touch or focus targets.
- Prefer privacy-preserving and local-first behaviour when it benefits the product. Explain what runs on-device, what leaves the device, why, and what happens without a network connection.
- Use realistic sample data where live services are unavailable. Make demo-mode behaviour honest and clearly separated from production integration.
- Add focused tests for important logic and failure cases. Use previews, fixtures, mocks, or dependency boundaries only where they speed up reliable iteration.

AI AND MODEL DECISIONS

If the product uses AI, compare on-device Foundation Models, Private Cloud Compute, third-party models, and hybrid routing before choosing. Evaluate privacy, offline capability, latency, device support, context limits, output quality, safety, cost, and fallback behaviour. Use structured output and validation where possible. Treat model output as fallible: constrain it, handle refusal and malformed responses, avoid silently inventing facts, and give the user appropriate control.

TRACK-SPECIFIC EXPECTATIONS

- The MRR Machine: demonstrate a believable value proposition, paywall, purchase or subscription model, entitlement experience, pricing logic, retention thinking, and route to revenue. RevenueCat integration and publication are not required for IndeHub. A prototype, mock, diagram, or local purchase demonstration is acceptable. Do not fake a live purchase.
- The Wellness Loop: prioritize genuine usefulness, safety, empathy, accessibility, sustainable habit design, and responsible health or wellbeing language. Do not make unsupported medical claims.
- The Pocket Brain: make local or on-device language modelling essential to the product. Explain model choice, privacy, offline behaviour, latency, memory and thermal constraints, device compatibility, and responsible failure behaviour.
- The Voice Layer: implement a functional, product-relevant use of ElevenLabs. Consider interaction quality, latency, interruptions, consent, abuse prevention, accessibility, transcripts or non-audio alternatives, and what happens when the service is unavailable.

WORK IN PHASES

Phase 1 — Understand
- Summarize the existing product and repository in no more than ten bullets.
- Identify what already works, what is missing from the primary journey, and the three biggest delivery risks.
- If the idea is too broad, recommend a smaller version and explain what to cut.

Phase 2 — Commit to a build
Produce a concise build brief containing:
- problem, target user, and primary outcome;
- the end-to-end demo journey;
- selected platforms and why they fit;
- a table of proposed Apple and third-party technologies, their purpose, availability risks, and fallbacks;
- a simple architecture and data-flow description;
- privacy, accessibility, safety, and offline decisions;
- a prioritized implementation sequence that reaches a working vertical slice first;
- explicit out-of-scope items;
- track-specific proof the demo must show.

Phase 3 — Implement
- Start with the smallest end-to-end path that launches, accepts meaningful input, performs the core action, and shows a useful result.
- Reuse sound existing code. Keep naming and APIs clear and native to Swift conventions.
- Build in small increments. After each increment, report what changed, what was verified, and the next concrete action.
- When blocked by an unavailable service, entitlement, device, developer account, or unfinished API, create an honest local seam or demo mode and document how the real integration replaces it.
- Do not declare success until the project compiles and the primary flow has been exercised as far as the environment allows.

DEFINITION OF DONE

Before calling the submission ready, confirm:
- the primary journey works from a clean launch;
- the demo does not depend on unexplained setup or hidden manual steps;
- permissions and failure states are understandable;
- the chosen WWDC26 technology improves the experience and has a fallback where needed;
- accessibility basics have been checked on the actual target interaction model;
- third-party technology and AI usage are documented for disclosure;
- no secrets or sensitive test data are committed;
- the project has a concise README covering setup, architecture, technologies, limitations, and demo steps;
- there is a screen-recording plan that shows the problem, complete product journey, technical proof, track proof, and outcome. Recommend a clear voiceover or presenter picture-in-picture rather than relying on unexplained taps.

RESPONSE FORMAT

Keep every response action-oriented:
1. Current assessment
2. Decision or change
3. Files or components affected
4. Verification performed
5. Next action

Begin now. Inspect the available code and context first. If essential information is missing, ask only the questions that materially affect implementation. Otherwise state your assumptions and start building the smallest complete version of the product.
Start here

Key dates

  1. Hackathon begins

    The online build and validation phase begins.

  2. Registration closes

    The registration form closes automatically at the IST deadline.

  3. Submissions open

    The submission form opens for registered teams.

  4. Submission deadline

    Submit a TestFlight build or working screen-recording demonstration.

  5. Evaluation and finalist announcement

    Submissions are evaluated after the deadline. Results are announced by email on 10 August.

  6. Bengaluru finale

    Finalists present live. Venue coming soon; teams arrange travel and accommodation.

Rules

Eligibility

Eligible

  • One to three Indian nationals per team; no minimum age.
  • A new app. Development may begin before 20 July, but an existing released app cannot be resubmitted.
  • Native apps for iOS, iPadOS, macOS, watchOS, tvOS, or visionOS.
  • Any backend technology stack.
  • Third-party APIs, SDKs, packages, libraries, and model providers when disclosed and attributed.
  • AI development tools; teams remain responsible for their submission.

Not eligible

  • Flutter, React Native, or another cross-platform client.
  • A primarily web-based client packaged as an Apple-platform app.
  • Plagiarised, fraudulent, fake, or materially incomplete work.
  • Work that violates these rules, platform policies, licences, or the Code of Conduct.
₹2,00,000 announced

Tracks and prizes

Grand PrizeBambu Lab P2S

Selected across all eligible submissions, independently of sponsored-track awards.

Sponsored track pool₹1,00,000

Combined hardware and ElevenLabs credits. Exact per-track allocations are coming soon.

RevenueCat

The MRR Machine

Build a believable monetization system around a product people would value, keep, and pay for.

What to demonstrate

Show the value proposition, paywall, purchase or subscription model, entitlement experience, pricing logic, retention thinking, and a credible growth path. Mock data, prototype paywalls, diagrams, and locally demonstrated purchase flows are accepted.

Hardware, plus a RevenueCat/Shipaton shoutout after the winning team independently enters Shipaton under its official rules.

Explore Shipaton 2026
Oivu

The Wellness Loop

Create an experience that meaningfully improves physical, mental, emotional, or everyday wellbeing.

What to demonstrate

Demonstrate a useful, safe, empathetic, accessible experience with thoughtful habit design and the potential for sustained positive impact.

Hardware. Exact item and value are coming soon.

Local LLM

The Pocket Brain

Build the strongest useful experience around a local or on-device language model.

What to demonstrate

Explain the model choice and demonstrate why privacy, offline capability, latency, or device-local processing makes the product better.

Hardware. Exact item and value are coming soon.

ElevenLabs

The Voice Layer

Make voice, speech, audio, conversation, accessibility, or creative expression an essential part of the product.

What to demonstrate

The submission must show a functional, product-relevant use of ElevenLabs rather than a decorative or disconnected API demo.

ElevenLabs credits. Exact allocation is coming soon.

Build resources

Apple technologies

Choose a platform to see its focus and applicable WWDC26 technology areas. Verify API, beta, hardware, entitlement, language, and regional availability in Apple’s documentation before committing your build.

Showing 15 technology areas

Foundation Models and model architecture

On-device Foundation Models, Private Cloud Compute, third-party providers, hybrid architectures, multimodal input, and Dynamic Profiles.

Verify framework and model availability in the installed Apple SDK and at runtime before committing the build.
  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27

Core AI, Core ML, and machine learning

Core AI and Core ML workflows, Metal tensors, evaluations, model performance, and responsible inference.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

Visual Intelligence and Image Playground

Understand visual content, track objects, create imagery, and build camera- or screen-aware experiences.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • visionOS 27

Siri, App Intents, and on-screen awareness

Siri AI, App Intents, View Annotations, on-screen awareness, and App Intents Testing.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

Search and Spotlight

Core Spotlight and system search integrations that make app content discoverable and actionable.

  • iOS 27
  • iPadOS 27
  • macOS 27

WidgetKit

Useful, glanceable, interactive surfaces across Apple devices.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

SwiftUI 27, resizability, and Liquid Glass

Adaptive native layouts, modern navigation, app resizability, and careful Liquid Glass optimisation.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

Music, audio, video, subtitles, and camera

Music Understanding, NowPlaying, subtitles, audio and video pipelines, camera APIs, Center Stage, and capture improvements.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

PencilKit, handwriting, and PaperKit

Natural writing, drawing, annotation, recognition, and document experiences.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • visionOS 27

Metal, neural rendering, and games

Metal, neural rendering, performance tooling, games, and Game Porting Toolkit 4.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • visionOS 27
  • tvOS 27

Accessibility and inclusion

Dynamic Type, assistive technology support, inclusive interaction, captions, and accessible product decisions.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

MetricKit and State Reporting

Measure product quality and communicate meaningful app state to the system.

  • iOS 27
  • iPadOS 27
  • macOS 27
  • watchOS 27
  • visionOS 27
  • tvOS 27

Tap to Share

limited

Create intentional nearby sharing experiences on supported iPhone hardware.

Hardware and regional availability may apply.
  • iOS 27

HealthKit and workout intelligence

Workout Zones, cycling and heart-rate zones, menopause APIs, and useful health experiences.

  • iOS 27
  • watchOS 27

RealityKit and spatial media

Lighting, Projective Textures, cloth, Reverb Mesh, Gaussian Splats, object tracking, spatial accessories, immersive video, PHASE, and Compositor Services.

  • visionOS 27
  • macOS 27
Submission

Prepare a clear, complete demonstration

coming soon

Submissions open on 1 August 2026 at 12:00 AM IST and close on 7 August 2026 at 11:59 PM IST. A separate form will be shared with registered participants. TestFlight is recommended, not required. If you do not have a TestFlight build, submit a clear screen recording that demonstrates the working product.

  • A new, working native Apple-platform project
  • Team and contact details for all one to three members
  • Problem, target user, and product explanation
  • TestFlight link or a working screen-recording demonstration
  • Apple platforms and WWDC26 technologies used
  • Third-party APIs, SDKs, packages, libraries, models, and AI tools disclosed and attributed
  • Track selection and any track-specific evidence
  • Known limitations and setup or judging instructions

Submission form: Coming soon

Judging

Judging criteria

Rubric v1.0Published 25 Jul 2026Freezes 1 Aug 2026

Reward a useful, working, distinctly Apple-platform product—not the team with the most frameworks, the largest feature list, or the glossiest presentation.

Eligibility and rules compliance are pass/fail. Every eligible project receives the same 100-point main assessment. Judges score working evidence—not promises, framework count, or production polish.

Main assessment

100 points

Open a criterion to see the questions, acceptable evidence, exclusions, and anchored examples judges use.

01

Problem and user value

A specific user and situation, a well-understood problem, and a product that provides meaningful practical value.

20 points
Evidence and scoring anchors

Judges ask

  • Is the intended user and the situation in which they need this product clear?
  • Does the demonstrated journey address the stated problem directly?
  • Are the claimed benefits proportionate to what the product actually does?

Evidence that counts

  • A concrete use case shown through the working journey
  • Product decisions that reflect the stated user and context
  • A credible outcome visible in the build or recording

Does not earn points

  • Large market-size claims without a convincing product
  • Generic personas or invented research
  • A long problem statement disconnected from the demonstrated experience

Anchored examples

1 · Weak
The user or problem is vague, and the product connection is mostly asserted.
3 · Solid
A specific user, problem, and useful outcome are clear and supported by the demonstrated journey.
5 · Exceptional
The team shows unusually sharp insight into the user and delivers a focused outcome that feels immediately valuable.
02

Working product and technical execution

A functioning end-to-end core journey, credible engineering, reliability, recovery, and honest limitations.

25 points
Evidence and scoring anchors

Judges ask

  • Does the primary journey work from entry to outcome?
  • Are important technical claims directly demonstrated?
  • Does the product handle the most relevant loading, empty, permission, offline, and failure states?
  • Are engineering choices proportionate to the hackathon scope?

Evidence that counts

  • A working core flow in TestFlight, video, device, or simulator
  • Visible recovery from relevant failures or unavailable services
  • Clear separation between functional, mocked, and planned behavior

Does not earn points

  • Architecture diagrams presented as working functionality
  • Large feature sets with an incomplete core journey
  • Unnecessary infrastructure or abstraction

Anchored examples

1 · Weak
The main journey is incomplete or unreliable, and important claims cannot be verified.
3 · Solid
The core journey works end to end with sensible engineering and ordinary, honestly disclosed limitations.
5 · Exceptional
The product is technically convincing throughout its scope, including thoughtful reliability, recovery, and implementation decisions.
03

Apple-platform craft

Purposeful native implementation, appropriate platform conventions, and meaningful use of Apple technologies.

20 points
Evidence and scoring anchors

Judges ask

  • Is the selected Apple platform important to the experience?
  • Are native frameworks and platform conventions used correctly and purposefully?
  • Do newer APIs improve the product instead of decorating it?
  • Does the team understand availability, hardware, entitlement, privacy, or simulator constraints?

Evidence that counts

  • Platform-appropriate interaction and system integration
  • A native capability that materially improves the core journey
  • Fallbacks or honest handling of device and API limitations

Does not earn points

  • Framework count
  • Decorative WWDC26 adoption
  • Mentioning an API that is not functional in the submitted product

Anchored examples

1 · Weak
The client is native but feels generic, misuses platform conventions, or relies on unsupported technical claims.
3 · Solid
Native technologies and conventions are implemented correctly and improve the product in clear ways.
5 · Exceptional
The experience could only work this well on its chosen Apple platform, with excellent technical judgment and integration.
04

Experience design and accessibility

Clarity, coherence, interaction quality, inclusion, accessibility, privacy expectations, and device suitability.

15 points
Evidence and scoring anchors

Judges ask

  • Can a user understand and complete the primary journey?
  • Are information hierarchy, feedback, and recovery clear?
  • Are relevant accessibility needs addressed rather than added as a claim?
  • Does the experience suit the input, screen, and context of its platform?

Evidence that counts

  • Clear navigation, labels, states, and system feedback
  • Relevant support for assistive technologies and adaptable content
  • Alternatives to color, motion, audio, or gesture-only communication

Does not earn points

  • Visual decoration without usability
  • Accessibility statements without demonstrable implementation
  • Polish that obscures or slows the core task

Anchored examples

1 · Weak
The journey is difficult to understand or complete, with significant platform or accessibility gaps.
3 · Solid
The experience is coherent, platform-appropriate, and demonstrates relevant accessibility work.
5 · Exceptional
The interaction is exceptionally clear and inclusive, with accessibility and platform behavior shaping the product from the start.
05

Originality and product judgment

Distinctive insight, disciplined scope, sensible trade-offs, and meaningful improvement over familiar solutions.

10 points
Evidence and scoring anchors

Judges ask

  • What is distinctive about the idea, interaction, or technical approach?
  • Has the team chosen an appropriate scope and made deliberate trade-offs?
  • Does the product improve meaningfully on familiar patterns?

Evidence that counts

  • A recognizable point of view in the product
  • Deliberate omissions that protect the core experience
  • A novel combination or unusually thoughtful execution of known ideas

Does not earn points

  • Novelty for its own sake
  • Feature count
  • Complexity used to make a familiar idea appear original

Anchored examples

1 · Weak
The product closely reproduces a familiar concept without a clear insight or disciplined scope.
3 · Solid
The product has a distinct point of view and makes sensible choices about what to build.
5 · Exceptional
The team demonstrates exceptional product judgment through an original insight, interaction, or technical approach.
06

Demonstration evidence

Whether the submitted or live evidence lets judges verify the product, technology, and outcome.

10 points
Evidence and scoring anchors

Judges ask

  • Can judges see the core journey and its outcome without guessing?
  • Are functional, mocked, and planned elements clearly distinguished?
  • Does the evidence cover the claims that matter to the score?

Evidence that counts

  • A complete, understandable working flow
  • Voiceover or concise explanation where interaction alone is ambiguous
  • Honest disclosure of setup, dependencies, and limitations

Does not earn points

  • Cinematic editing, expensive equipment, or presenter charisma
  • Documentation volume
  • Claims or slides used instead of product evidence

Anchored examples

1 · Weak
Important claims or parts of the core journey are missing, unclear, or supported only by explanation.
3 · Solid
The evidence clearly shows the working product, important technical choices, outcome, and limitations.
5 · Exceptional
The evidence is exceptionally efficient and trustworthy: every material claim is easy to verify without unnecessary production.
One shared scale

How ratings become points

Judges use whole-number ratings only. Criterion points equal rating ÷ 5 × the criterion maximum.

  1. 0
    No evidence

    Unavailable, unsupported, or impossible to assess.

  2. 1
    Weak

    Primarily claimed, unclear, or substantially non-functional.

  3. 2
    Developing

    Credible partial work exists, but important gaps remain.

  4. 3
    Solid

    Functional and convincing within ordinary hackathon limitations.

  5. 4
    Strong

    Deliberate, well executed, and clearly above expectations.

  6. 5
    Exceptional

    Unusually coherent, convincing, and memorable within its demonstrated scope.

Fresh score each stage

How judging works

Semifinals are asynchronous. Only finalists demonstrate live in Bengaluru.

  1. 01

    Preliminary review

    Two judges independently assess the deadline-locked submission evidence.

    • Participants do not attend or present.
    • Evidence is limited to the form, TestFlight build or working video, and permitted supporting material.
    • A third reviewer is assigned when totals differ by at least 15 points or a criterion differs by at least two rating levels.
  2. 02

    Online semifinals

    Three judges asynchronously re-score the submitted evidence. No participant demo or call is required.

    • Semifinal judges may inspect the submitted TestFlight build when available.
    • Teams without TestFlight are assessed through the submitted working video.
    • No new build, video, feature, clarification, or private judge contact is permitted after the deadline.
    • Scores start fresh and determine the finalists.
  3. 03

    Bengaluru finale

    Five judges score a five-minute demonstration followed by five minutes of questions or verification.

    • Finalists bring a working physical Apple device or a simulator-ready Mac, plus a local backup recording.
    • Judges may request a specific flow, hands-on device access, simulator use, or verification of an important claim.
    • Hands-on inspection verifies evidence; it is not a separate scoring category.
    • Finale scores start fresh.

Eligibility and rules compliance are checked before scoring.

Judges score independently and record evidence before panel discussion.

Scores reset at every stage and use only the evidence permitted for that stage.

Judges with a conflict of interest must recuse themselves.

TestFlight builds and working videos are assessed against the same evidence standard.

Organizer, venue, display, power, or shared-network failures pause the finale clock and allow a fair restart.

Product failures remain part of the evidence, but teams may continue with a local backup recording.

After scores are locked

Ties and award allocation

Grand Prize tie-break

  1. Working product and technical execution
  2. Problem and user value
  3. Apple-platform craft
  4. Recorded majority decision by the finale panel
Award allocation

Sponsored-track awards use the same 100-point assessment as every other eligible project. A project may receive both the Grand Prize and a sponsored-track award. Final award stacking is decided by the organizer panel only after score sheets are locked. If an award is not stacked, it passes to the next highest eligible project in that track. Judges may not change scores to distribute prizes.

Individual scores, rankings, and judge notes remain confidential. Organizer and judging-panel decisions are final.

Finale

Finale and participant responsibilities

22 August 2026 · Bengaluru

The venue is coming soon. Finalists arrange and pay for their own travel and accommodation.

Code of Conduct and disqualification

  • Treat participants, mentors, judges, volunteers, and organizers with respect.
  • Harassment, abuse, discrimination, spam, or misconduct can result in immediate disqualification.
  • Plagiarism, unauthorized use of another team’s work, fraudulent submissions, and rule or platform-policy violations can result in disqualification.
  • Semifinals are assessed asynchronously from the evidence submitted by the deadline; participants do not attend or present.
  • Finalists must bring a working physical-device or simulator setup and a local backup recording to the Bengaluru finale.

Ownership and organizer rights

  • Participants retain ownership of their work and grant IndeHub permission to showcase submissions and relevant team details.
  • Organizers may modify the schedule, rules, judging process or criteria, prizes, or other event details when required.
  • Material changes will be communicated through official IndeHub channels.
Optional next chapter

Build with IndeHub. Ship with Shipaton. Grow beyond the hackathon.

The IndeHub Hackathon is the build and validation phase: publication, an Apple Developer account, and RevenueCat integration are not required. The MRR Machine lets you demonstrate and validate monetization before release. Shipaton is a separate, optional competition with its own registration, publication window, SDK, purchase or ads, eligibility, and judging requirements. Shipaton 2026 offers over $1 million worth of prizes across its awards. Shipaton 2026 offers over $1 million worth of prizes across its awards. Teams must enter it themselves. A win at The IndeHub Hackathon does not guarantee Shipaton acceptance, recognition, or prizes. The MRR Machine winner receives the promised shoutout only after entering under Shipaton’s official rules.

Official Shipaton announcement RevenueCat docs
Support

Documentation and official channels

Coming soon
  • Bengaluru finale venue
  • Exact sponsored-track hardware and credit allocation
Questions

Frequently asked questions

Eligibility

Who can participate?

Teams may have one to three Indian nationals. There is no minimum age to participate.

Direct link
Must development start on 20 July?

No. The submission must be a new app, but development may begin before 20 July 2026. An existing released app cannot be resubmitted as a new project.

Direct link
Can one team submit more than one project?

No. Each team may submit only one project.

Direct link
Can we change the team after registration?

No. Team members cannot be added, removed, or replaced after registration.

Direct link

Technology

Which Apple platforms are eligible?

Native apps for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS are eligible.

Direct link
Can the backend use a non-Swift technology stack?

Yes. The Apple-platform client must use native Apple technologies, but the backend may use any technology stack.

Direct link
Can we use third-party APIs, SDKs, packages, libraries, or model providers?

Yes. Disclose and attribute them in the submission, and comply with their licences and platform policies.

Direct link
Are Flutter, React Native, or web clients eligible?

No. Cross-platform frameworks such as Flutter or React Native and primarily web-based clients are ineligible.

Direct link
Can we use AI development tools?

Yes. AI tools are encouraged to accelerate development and enhance the project. Teams remain responsible for the submitted work.

Direct link
Must we use a WWDC26 technology?

No. Use WWDC26 technology when it meaningfully improves the product. It is encouraged, but it is not an eligibility requirement.

Direct link

Registration

When does registration close?

Registration closes on 31 July 2026 at 11:59 PM IST.

Direct link
Do we need an Apple Developer account?

No. You can enter and submit without one, and IndeHub will not provide developer accounts to participants.

Direct link

Submission

Do we need TestFlight or an App Store release?

No. TestFlight is recommended, but publication is not required. If you do not have a TestFlight build, submit a clear screen recording of the working product and its main end-to-end flow.

Direct link
When can we submit?

Submissions open on 1 August 2026 at 12:00 AM IST and close on 7 August 2026 at 11:59 PM IST.

Direct link
What must we include with the submission?

Submit either a TestFlight link or a screen recording that clearly demonstrates the complete product idea. We strongly recommend adding a voiceover, or including a picture-in-picture video of a team member explaining the product while the demo plays.

Direct link
Do we need to submit source code?

No. Source code is not required.

Direct link
Can we update the submission after the deadline?

No. Builds, TestFlight links, and demo videos cannot be replaced or updated after the submission deadline.

Direct link

Tracks

Do we need a working RevenueCat integration for The MRR Machine?

No. A prototype, mock, diagram, or locally demonstrated purchase flow is enough. Demonstrate the product value, paywall and entitlement experience, pricing logic, retention thinking, and a believable route to revenue.

Direct link
How many sponsored tracks can a team enter?

One. Choose the single sponsored track that most meaningfully fits the product and include the required track evidence with the submission.

Direct link

Shipaton

Do we have to enter Shipaton?

No. Shipaton is an optional next step. The IndeHub Hackathon accepts working demonstrations without publication; Shipaton has its own registration, release window, RevenueCat, eligibility, and judging rules. Shipaton 2026 offers over $1 million worth of prizes across its awards. Shipaton 2026 offers over $1 million worth of prizes across its awards.

Direct link
Does winning The IndeHub Hackathon guarantee anything in Shipaton?

No. It does not guarantee Shipaton acceptance, recognition, or prizes. The MRR Machine winner receives the promised shoutout only after independently entering Shipaton under its official rules.

Direct link

Prizes

Is the Grand Prize tied to a sponsored track?

No. The Bambu Lab P2S Grand Prize is independent of the sponsored-track awards.

Direct link

Finale

When will the finalists be announced?

Submissions will be evaluated after the 7 August deadline. Results will be sent to participants by email on 10 August 2026.

Direct link
Where is the Bengaluru finale?Pending confirmation

The finale is on 22 August 2026. The Bengaluru venue is coming soon and will be shared with shortlisted teams.

Direct link
Must every team member attend the finale?

No. One team member may represent the team, although we encourage everyone to attend and experience the finale together.

Direct link
Are travel and accommodation covered?

No. Finalists are responsible for arranging their own travel and accommodation for the Bengaluru finale.

Direct link
What must finalists bring for judging?

Finalists must bring either a compatible physical Apple device with the finalist build installed or a Mac that can run the app in an appropriate simulator, plus a local backup recording. Judges may ask to use the app or verify a specific flow during the finale.

Direct link

Ownership

Who owns the submitted project?

Participants retain ownership. By submitting, teams grant IndeHub permission to showcase the project and relevant team details in event communications and recaps.

Direct link

Judging

How will projects be judged?

Eligibility and rules compliance are pass/fail requirements. Eligible submissions are scored out of 100: problem and user value (20), working product and technical execution (25), Apple-platform craft (20), experience design and accessibility (15), originality and product judgment (10), and demonstration evidence (10). Sponsored-track entries use this same assessment rather than a separate public scorecard. Read the complete evidence questions, anchors, stage process, and tie-breaks in the Judging section.

Direct link
Do semifinalists need to attend or present live?

No. The online semifinals are an asynchronous review of the evidence submitted by the deadline. Judges may inspect a submitted TestFlight build when available, but teams do not attend a call, give a new presentation, or submit updated evidence.

Direct link