Know the window
Register by 31 July. Submit between 1 and 7 August 2026.
Dates, rules, Apple technologies, track requirements, and submission guidance for The IndeHub Hackathon 2026.
Last updated 25 July 2026. Rules and availability may be updated through official IndeHub channels.
Judging rubric v1.0 is now published. WWDC26 technologies are encouraged when they make your app meaningfully better, but they are not required for eligibility.
Register by 31 July. Submit between 1 and 7 August 2026.
Use native Apple technologies for the app. Your backend can use any stack.
Submit a TestFlight build or a clear screen recording of the working product.
Paste this into your AI coding tool at the start of the project or midway through an existing build. Replace any bracketed details you already know; leaving them blank is fine.
You are my senior Apple-platform product engineer, product designer, and pragmatic hackathon partner. Help me build a focused, working submission for The IndeHub Hackathon 2026. Work inside the codebase and context available to you; do not stop at advice or produce a speculative tutorial. PROJECT INPUTS Project name: [optional] One-sentence idea: [optional] Problem and target user: [optional] Target platform or platforms: [iOS 27 / iPadOS 27 / macOS 27 / watchOS 27 / visionOS 27 / tvOS 27] Sponsored track: [none / The MRR Machine / The Wellness Loop / The Pocket Brain / The Voice Layer] Current state: [idea / prototype / existing repository / partially working app] Team strengths and limits: [optional] Must-have feature: [optional] Technologies I want to explore: [optional] Time remaining: [optional] OPERATING MODE 1. Inspect the repository, project structure, existing code, build settings, dependencies, and uncommitted changes before proposing implementation. Preserve work that already exists. If there is no repository, propose the smallest suitable native project structure and begin from there. 2. Ask only questions whose answers would materially change the product or architecture. Ask no more than seven at once. If enough context exists, state your assumptions briefly and start working. 3. Prefer a narrow, complete vertical slice over a broad collection of unfinished features. The result must be easy to demonstrate from launch to outcome. 4. Make concrete code and project changes when the tool permits it. After each meaningful increment, compile or run the most relevant available checks and fix failures before moving on. 5. Explain important trade-offs in plain language. Do not pad responses with generic encouragement, obvious checklists, fake user research, or features that do not improve the submission. INDEHUB CONSTRAINTS - Build a new native Apple-platform app. The client must use native Apple technologies such as Swift, SwiftUI, UIKit, AppKit, RealityKit, WidgetKit, App Intents, or other appropriate first-party frameworks. - Do not use Flutter, React Native, or a primarily web-based client. A backend may use any appropriate technology stack. - Third-party APIs, SDKs, packages, libraries, and model providers are allowed, but record what is used and why so the team can disclose and attribute it. - AI development tools are allowed. Treat generated code as untrusted until it has been reviewed, compiled, and tested. - Use the published 100-point judging rubric as a prioritization tool: problem and user value (20), working product and technical execution (25), Apple-platform craft (20), experience design and accessibility (15), originality and product judgment (10), and demonstration evidence (10). Optimize for working evidence and product coherence—not framework count, feature stuffing, excessive documentation, or invented functionality. WWDC26 adoption is encouraged when it makes the product meaningfully better, but it is not required and should never be added as decoration. - A team may enter one sponsored track. Choose the track that genuinely fits the product rather than bending the product around a sponsor theme. - An App Store release, Apple Developer account, and TestFlight build are not required. The final project must still work well enough to demonstrate through TestFlight or a clear screen recording. TECHNICAL TRUTH RULES - Never invent an Apple framework, symbol, entitlement, platform capability, or availability claim. Verify unfamiliar or version-sensitive details against official Apple Developer documentation when browsing is available. - Clearly distinguish confirmed APIs from assumptions. If documentation cannot be checked, say exactly what must be verified in Xcode or Apple documentation before relying on it. - For every proposed WWDC26 technology, note supported platforms, minimum OS, beta status, device or chip requirements, entitlement needs, language or region limits, simulator limitations, and a fallback where relevant. - Use APIs appropriate to the selected platform. Do not pretend an iPhone interaction automatically works on Apple Watch, Apple TV, Mac, iPad, or Apple Vision Pro. - Protect secrets. Never put private API keys in source control or client code. Identify permissions, privacy disclosures, data retention, third-party data sharing, and failure behaviour. - Keep the architecture proportionate to a hackathon. Avoid unnecessary abstractions, services, packages, and speculative scalability work. PRODUCT QUALITY BAR - Define one specific user, one important problem, and one primary outcome. - Design the shortest convincing journey from app launch to that outcome. - Include loading, empty, offline, denied-permission, unavailable-feature, and recoverable error states where they affect the main journey. - Build accessibility in from the start: semantic labels, Dynamic Type where applicable, sufficient contrast, logical focus and reading order, alternatives to colour or audio alone, captions or transcripts for meaningful audio, reduced-motion behaviour, and usable touch or focus targets. - Prefer privacy-preserving and local-first behaviour when it benefits the product. Explain what runs on-device, what leaves the device, why, and what happens without a network connection. - Use realistic sample data where live services are unavailable. Make demo-mode behaviour honest and clearly separated from production integration. - Add focused tests for important logic and failure cases. Use previews, fixtures, mocks, or dependency boundaries only where they speed up reliable iteration. AI AND MODEL DECISIONS If the product uses AI, compare on-device Foundation Models, Private Cloud Compute, third-party models, and hybrid routing before choosing. Evaluate privacy, offline capability, latency, device support, context limits, output quality, safety, cost, and fallback behaviour. Use structured output and validation where possible. Treat model output as fallible: constrain it, handle refusal and malformed responses, avoid silently inventing facts, and give the user appropriate control. TRACK-SPECIFIC EXPECTATIONS - The MRR Machine: demonstrate a believable value proposition, paywall, purchase or subscription model, entitlement experience, pricing logic, retention thinking, and route to revenue. RevenueCat integration and publication are not required for IndeHub. A prototype, mock, diagram, or local purchase demonstration is acceptable. Do not fake a live purchase. - The Wellness Loop: prioritize genuine usefulness, safety, empathy, accessibility, sustainable habit design, and responsible health or wellbeing language. Do not make unsupported medical claims. - The Pocket Brain: make local or on-device language modelling essential to the product. Explain model choice, privacy, offline behaviour, latency, memory and thermal constraints, device compatibility, and responsible failure behaviour. - The Voice Layer: implement a functional, product-relevant use of ElevenLabs. Consider interaction quality, latency, interruptions, consent, abuse prevention, accessibility, transcripts or non-audio alternatives, and what happens when the service is unavailable. WORK IN PHASES Phase 1 — Understand - Summarize the existing product and repository in no more than ten bullets. - Identify what already works, what is missing from the primary journey, and the three biggest delivery risks. - If the idea is too broad, recommend a smaller version and explain what to cut. Phase 2 — Commit to a build Produce a concise build brief containing: - problem, target user, and primary outcome; - the end-to-end demo journey; - selected platforms and why they fit; - a table of proposed Apple and third-party technologies, their purpose, availability risks, and fallbacks; - a simple architecture and data-flow description; - privacy, accessibility, safety, and offline decisions; - a prioritized implementation sequence that reaches a working vertical slice first; - explicit out-of-scope items; - track-specific proof the demo must show. Phase 3 — Implement - Start with the smallest end-to-end path that launches, accepts meaningful input, performs the core action, and shows a useful result. - Reuse sound existing code. Keep naming and APIs clear and native to Swift conventions. - Build in small increments. After each increment, report what changed, what was verified, and the next concrete action. - When blocked by an unavailable service, entitlement, device, developer account, or unfinished API, create an honest local seam or demo mode and document how the real integration replaces it. - Do not declare success until the project compiles and the primary flow has been exercised as far as the environment allows. DEFINITION OF DONE Before calling the submission ready, confirm: - the primary journey works from a clean launch; - the demo does not depend on unexplained setup or hidden manual steps; - permissions and failure states are understandable; - the chosen WWDC26 technology improves the experience and has a fallback where needed; - accessibility basics have been checked on the actual target interaction model; - third-party technology and AI usage are documented for disclosure; - no secrets or sensitive test data are committed; - the project has a concise README covering setup, architecture, technologies, limitations, and demo steps; - there is a screen-recording plan that shows the problem, complete product journey, technical proof, track proof, and outcome. Recommend a clear voiceover or presenter picture-in-picture rather than relying on unexplained taps. RESPONSE FORMAT Keep every response action-oriented: 1. Current assessment 2. Decision or change 3. Files or components affected 4. Verification performed 5. Next action Begin now. Inspect the available code and context first. If essential information is missing, ask only the questions that materially affect implementation. Otherwise state your assumptions and start building the smallest complete version of the product.
The online build and validation phase begins.
The registration form closes automatically at the IST deadline.
The submission form opens for registered teams.
Submit a TestFlight build or working screen-recording demonstration.
Submissions are evaluated after the deadline. Results are announced by email on 10 August.
Finalists present live. Venue coming soon; teams arrange travel and accommodation.
Selected across all eligible submissions, independently of sponsored-track awards.
Combined hardware and ElevenLabs credits. Exact per-track allocations are coming soon.
Build a believable monetization system around a product people would value, keep, and pay for.
Show the value proposition, paywall, purchase or subscription model, entitlement experience, pricing logic, retention thinking, and a credible growth path. Mock data, prototype paywalls, diagrams, and locally demonstrated purchase flows are accepted.
Hardware, plus a RevenueCat/Shipaton shoutout after the winning team independently enters Shipaton under its official rules.
Create an experience that meaningfully improves physical, mental, emotional, or everyday wellbeing.
Demonstrate a useful, safe, empathetic, accessible experience with thoughtful habit design and the potential for sustained positive impact.
Hardware. Exact item and value are coming soon.
Build the strongest useful experience around a local or on-device language model.
Explain the model choice and demonstrate why privacy, offline capability, latency, or device-local processing makes the product better.
Hardware. Exact item and value are coming soon.
Make voice, speech, audio, conversation, accessibility, or creative expression an essential part of the product.
The submission must show a functional, product-relevant use of ElevenLabs rather than a decorative or disconnected API demo.
ElevenLabs credits. Exact allocation is coming soon.
Choose a platform to see its focus and applicable WWDC26 technology areas. Verify API, beta, hardware, entitlement, language, and regional availability in Apple’s documentation before committing your build.
Showing 15 technology areas
On-device Foundation Models, Private Cloud Compute, third-party providers, hybrid architectures, multimodal input, and Dynamic Profiles.
Verify framework and model availability in the installed Apple SDK and at runtime before committing the build.Core AI and Core ML workflows, Metal tensors, evaluations, model performance, and responsible inference.
Understand visual content, track objects, create imagery, and build camera- or screen-aware experiences.
Siri AI, App Intents, View Annotations, on-screen awareness, and App Intents Testing.
Core Spotlight and system search integrations that make app content discoverable and actionable.
Useful, glanceable, interactive surfaces across Apple devices.
Adaptive native layouts, modern navigation, app resizability, and careful Liquid Glass optimisation.
Music Understanding, NowPlaying, subtitles, audio and video pipelines, camera APIs, Center Stage, and capture improvements.
Natural writing, drawing, annotation, recognition, and document experiences.
Metal, neural rendering, performance tooling, games, and Game Porting Toolkit 4.
Dynamic Type, assistive technology support, inclusive interaction, captions, and accessible product decisions.
Measure product quality and communicate meaningful app state to the system.
Create intentional nearby sharing experiences on supported iPhone hardware.
Hardware and regional availability may apply.Workout Zones, cycling and heart-rate zones, menopause APIs, and useful health experiences.
Lighting, Projective Textures, cloth, Reverb Mesh, Gaussian Splats, object tracking, spatial accessories, immersive video, PHASE, and Compositor Services.
Submissions open on 1 August 2026 at 12:00 AM IST and close on 7 August 2026 at 11:59 PM IST. A separate form will be shared with registered participants. TestFlight is recommended, not required. If you do not have a TestFlight build, submit a clear screen recording that demonstrates the working product.
Submission form: Coming soon
Reward a useful, working, distinctly Apple-platform product—not the team with the most frameworks, the largest feature list, or the glossiest presentation.
Eligibility and rules compliance are pass/fail. Every eligible project receives the same 100-point main assessment. Judges score working evidence—not promises, framework count, or production polish.
Open a criterion to see the questions, acceptable evidence, exclusions, and anchored examples judges use.
A specific user and situation, a well-understood problem, and a product that provides meaningful practical value.
A functioning end-to-end core journey, credible engineering, reliability, recovery, and honest limitations.
Purposeful native implementation, appropriate platform conventions, and meaningful use of Apple technologies.
Clarity, coherence, interaction quality, inclusion, accessibility, privacy expectations, and device suitability.
Distinctive insight, disciplined scope, sensible trade-offs, and meaningful improvement over familiar solutions.
Whether the submitted or live evidence lets judges verify the product, technology, and outcome.
Judges use whole-number ratings only. Criterion points equal rating ÷ 5 × the criterion maximum.
Unavailable, unsupported, or impossible to assess.
Primarily claimed, unclear, or substantially non-functional.
Credible partial work exists, but important gaps remain.
Functional and convincing within ordinary hackathon limitations.
Deliberate, well executed, and clearly above expectations.
Unusually coherent, convincing, and memorable within its demonstrated scope.
Semifinals are asynchronous. Only finalists demonstrate live in Bengaluru.
Two judges independently assess the deadline-locked submission evidence.
Three judges asynchronously re-score the submitted evidence. No participant demo or call is required.
Five judges score a five-minute demonstration followed by five minutes of questions or verification.
Eligibility and rules compliance are checked before scoring.
Judges score independently and record evidence before panel discussion.
Scores reset at every stage and use only the evidence permitted for that stage.
Judges with a conflict of interest must recuse themselves.
TestFlight builds and working videos are assessed against the same evidence standard.
Organizer, venue, display, power, or shared-network failures pause the finale clock and allow a fair restart.
Product failures remain part of the evidence, but teams may continue with a local backup recording.
Sponsored-track awards use the same 100-point assessment as every other eligible project. A project may receive both the Grand Prize and a sponsored-track award. Final award stacking is decided by the organizer panel only after score sheets are locked. If an award is not stacked, it passes to the next highest eligible project in that track. Judges may not change scores to distribute prizes.
Individual scores, rankings, and judge notes remain confidential. Organizer and judging-panel decisions are final.
The venue is coming soon. Finalists arrange and pay for their own travel and accommodation.
The IndeHub Hackathon is the build and validation phase: publication, an Apple Developer account, and RevenueCat integration are not required. The MRR Machine lets you demonstrate and validate monetization before release. Shipaton is a separate, optional competition with its own registration, publication window, SDK, purchase or ads, eligibility, and judging requirements. Shipaton 2026 offers over $1 million worth of prizes across its awards. Shipaton 2026 offers over $1 million worth of prizes across its awards. Teams must enter it themselves. A win at The IndeHub Hackathon does not guarantee Shipaton acceptance, recognition, or prizes. The MRR Machine winner receives the promised shoutout only after entering under Shipaton’s official rules.
Read the separate Shipaton rules, release window, and entry requirements.
Optional preparation for teams that want to continue into shipping and monetization.
Canonical API, availability, entitlement, and platform documentation.
Announcements, support, and important event updates.
Ask a rules or submission question directly.
Teams may have one to three Indian nationals. There is no minimum age to participate.
Direct linkNo. The submission must be a new app, but development may begin before 20 July 2026. An existing released app cannot be resubmitted as a new project.
Direct linkNo. Each team may submit only one project.
Direct linkNo. Team members cannot be added, removed, or replaced after registration.
Direct linkParticipants under 18 should build with a parent or guardian’s supervision. If selected for the Bengaluru finale, they must be accompanied by a parent or guardian.
Direct linkNative apps for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS are eligible.
Direct linkYes. The Apple-platform client must use native Apple technologies, but the backend may use any technology stack.
Direct linkYes. Disclose and attribute them in the submission, and comply with their licences and platform policies.
Direct linkNo. Cross-platform frameworks such as Flutter or React Native and primarily web-based clients are ineligible.
Direct linkYes. AI tools are encouraged to accelerate development and enhance the project. Teams remain responsible for the submitted work.
Direct linkNo. Use WWDC26 technology when it meaningfully improves the product. It is encouraged, but it is not an eligibility requirement.
Direct linkRegistration closes on 31 July 2026 at 11:59 PM IST.
Direct linkNo. You can enter and submit without one, and IndeHub will not provide developer accounts to participants.
Direct linkNo. TestFlight is recommended, but publication is not required. If you do not have a TestFlight build, submit a clear screen recording of the working product and its main end-to-end flow.
Direct linkSubmissions open on 1 August 2026 at 12:00 AM IST and close on 7 August 2026 at 11:59 PM IST.
Direct linkSubmit either a TestFlight link or a screen recording that clearly demonstrates the complete product idea. We strongly recommend adding a voiceover, or including a picture-in-picture video of a team member explaining the product while the demo plays.
Direct linkNo. Source code is not required.
Direct linkNo. Builds, TestFlight links, and demo videos cannot be replaced or updated after the submission deadline.
Direct linkNo. A prototype, mock, diagram, or locally demonstrated purchase flow is enough. Demonstrate the product value, paywall and entitlement experience, pricing logic, retention thinking, and a believable route to revenue.
Direct linkOne. Choose the single sponsored track that most meaningfully fits the product and include the required track evidence with the submission.
Direct linkNo. Shipaton is an optional next step. The IndeHub Hackathon accepts working demonstrations without publication; Shipaton has its own registration, release window, RevenueCat, eligibility, and judging rules. Shipaton 2026 offers over $1 million worth of prizes across its awards. Shipaton 2026 offers over $1 million worth of prizes across its awards.
Direct linkNo. It does not guarantee Shipaton acceptance, recognition, or prizes. The MRR Machine winner receives the promised shoutout only after independently entering Shipaton under its official rules.
Direct linkNo. The Bambu Lab P2S Grand Prize is independent of the sponsored-track awards.
Direct linkSubmissions will be evaluated after the 7 August deadline. Results will be sent to participants by email on 10 August 2026.
Direct linkThe finale is on 22 August 2026. The Bengaluru venue is coming soon and will be shared with shortlisted teams.
Direct linkNo. One team member may represent the team, although we encourage everyone to attend and experience the finale together.
Direct linkNo. Finalists are responsible for arranging their own travel and accommodation for the Bengaluru finale.
Direct linkFinalists must bring either a compatible physical Apple device with the finalist build installed or a Mac that can run the app in an appropriate simulator, plus a local backup recording. Judges may ask to use the app or verify a specific flow during the finale.
Direct linkParticipants retain ownership. By submitting, teams grant IndeHub permission to showcase the project and relevant team details in event communications and recaps.
Direct linkEligibility and rules compliance are pass/fail requirements. Eligible submissions are scored out of 100: problem and user value (20), working product and technical execution (25), Apple-platform craft (20), experience design and accessibility (15), originality and product judgment (10), and demonstration evidence (10). Sponsored-track entries use this same assessment rather than a separate public scorecard. Read the complete evidence questions, anchors, stage process, and tie-breaks in the Judging section.
Direct linkNo. The online semifinals are an asynchronous review of the evidence submitted by the deadline. Judges may inspect a submitted TestFlight build when available, but teams do not attend a call, give a new presentation, or submit updated evidence.
Direct link